What does "the projectiles have a low lifetime" mean specifically? Do they only exist for a short duration, and vanish after a certain amount of time, unlike the normal projectiles? Do these mini-projectiles count their hits for the purposes of Soul Eater? Speaking of Soul Eater, does the Lightning mod's hits count for it too?Īlso, for the Lightning mod, does the weapon damage mentioned there include the increases (and decreases) to damage from other mods?Ī mod codex would help to cover these questions I have regarding the mods! From that, I assume it increases damage by x% per 100% increase in speed/size, and does nothing if you only have 99% increase in speed/size, right?Īnd then there's the Fire Self mod. Other than that, other things I'm confused about is the Increase Damage per Speed mod and Increase Damage per Size mod, which says it "multiplies damage additively by x% for each full speed/size above base value". How many times is a few times, and why is it just strictly better than the Weird projectile? The Weird projectile has an increasing number of teleports the higher rarity it has, but a blue Weird projectile only has 45 damage, half that of a similarly blue HellShard, and needs some modifier to have it not kill itself on the walls. HellShards slide on the wall, and teleports a few times doing 35/70/90/110/130 damage on hit. HellShard's description needs a bit of work IMO.
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